Team Rocket Returns
Team Rocket Returns

Team Rocket Returns

EX · 2004/11/01 · Mid-era · 9 cards per pack

A guaranteed headliner in every box, worth2,000 or more. On top of it, 6 more guaranteed hit cards.

The same real pull rates as the physical pack, published so you can check the odds before you buy.

Provably fair. The contents are locked and publicly verifiable before the first pack is opened.

What you're chasing

Pack price10,275 Sparks$102.75
Live box: 7 of 12 packs left42% ripped

The box moves when packs are ripped, not when they sell. When the last pack is ripped, the box unseals and becomes publicly verifiable.

1 box = 12 packs

Buy as many as you like. Packs stay sealed on your shelf until you open them, and every card you pull is yours to keep, sell back instantly for 85% of market, or ship home. 18+ only.

Provably fair how it works

This box was sealed before the first pack was opened. Its full contents are locked behind a public fingerprint. Once the box finishes, everything is published, and your browser can re-check that no card was ever swapped.

Show this box's fingerprint

These were published before any pack sold. Change one card afterward and they stop matching, which anyone can check. They're the receipts; you don't need to read them to be protected.

box contents commitment (SHA-256)
a1a67b6613f2f01257300cc64c8146f780e4953313ecabb6a8022576a1fe3ddb
server seed commitment
f1b93d929fa38e463fb8dd32ee03bdf4712a0208282490511ae2abc5c362c626
randomness beacon
drand:quicknet:31951553

Every box of this product contains

Locked and fingerprinted before sale. Audit any completed box on the Verify page.

1×
Headliner
worth 2,000+
6×
Hit cards
500 – 2,000
Standard pulls
at the odds below

On top of the standard pack odds, every box guarantees one headliner worth 2,000+— with a real shot at the big chase cards. Here's how that guaranteed headliner breaks down:

✦2,000–6,000
70%
✦6,000–20,000
20%
✦20,000–60,000
8%
✦60,000+
2%

The same real pack odds as the physical set

How it works

This box rips at the same pull rates as the physical set, published before you buy, priced from live market data.Ship what you pull, sell back at 85%, or keep it.

Pack price
10,275 Sparks$102.75

Team Rocket Returns pull rates per pack

The exact per-slot odds this box is built from, the same rarity distribution as ripping sealed product.

SlotCardsOdds
Common×5
Common 100%
Uncommon×2
Uncommon 100%
Reverse holo×1
Common 50%Uncommon 30%Rare 20%
Rare slot×1
Rare 39.5%Uncommon 29.7%Rare Holo 15.8%Common 10.3%Rare Holo EX 3%Rare Secret 1.3%✦ Premium Chase 0.4%Rare Holo Star 0.01%

Premium Chase — A card whose market value is far higher than its printed rarity — a sought-after single that would normally sit in a common slot. We place it as a rare chase (not a frequent pull), so a lucky rip can still land it without inflating the pack price.

These are the exact odds used to build each box. The contents are locked and fingerprinted before sale, so no card list or depletion is shown while packs sell, just like ripping sealed product.

Top chase cards in Team Rocket Returns

The best cards to pull from Team Rocket Returns are its chases: Mudkip ★, Treecko ★, Torchic ★, and more. Mudkip ★ leads the set at 399,999 Sparks. Every card you pull is a real card: keep it in your vault, ship it home, or sell it back instantly at 85% of market.

Value & pull odds →
Value & pull odds →
Value & pull odds →
Value & pull odds →
Value & pull odds →
Value & pull odds →
Value & pull odds →
Value & pull odds →