

Team Rocket Returns
EX · 2004/11/01 · Mid-era · 9 cards per pack
A guaranteed headliner in every box, worth2,000 or more. On top of it, 6 more guaranteed hit cards.
The same real pull rates as the physical pack, published so you can check the odds before you buy.
Provably fair. The contents are locked and publicly verifiable before the first pack is opened.
What you're chasing
The box moves when packs are ripped, not when they sell. When the last pack is ripped, the box unseals and becomes publicly verifiable.
1 box = 12 packs
Buy as many as you like. Packs stay sealed on your shelf until you open them, and every card you pull is yours to keep, sell back instantly for 85% of market, or ship home. 18+ only.
Provably fair how it works
This box was sealed before the first pack was opened. Its full contents are locked behind a public fingerprint. Once the box finishes, everything is published, and your browser can re-check that no card was ever swapped.
Show this box's fingerprint
These were published before any pack sold. Change one card afterward and they stop matching, which anyone can check. They're the receipts; you don't need to read them to be protected.
- box contents commitment (SHA-256)
- a1a67b6613f2f01257300cc64c8146f780e4953313ecabb6a8022576a1fe3ddb
- server seed commitment
- f1b93d929fa38e463fb8dd32ee03bdf4712a0208282490511ae2abc5c362c626
- randomness beacon
- drand:quicknet:31951553
Every box of this product contains
Locked and fingerprinted before sale. Audit any completed box on the Verify page.
On top of the standard pack odds, every box guarantees one headliner worth 2,000+— with a real shot at the big chase cards. Here's how that guaranteed headliner breaks down:
The same real pack odds as the physical set
How it worksThis box rips at the same pull rates as the physical set, published before you buy, priced from live market data.Ship what you pull, sell back at 85%, or keep it.
- Pack price
- 10,275 Sparks$102.75
Team Rocket Returns pull rates per pack
The exact per-slot odds this box is built from, the same rarity distribution as ripping sealed product.
| Slot | Cards | Odds |
|---|---|---|
| Common | ×5 | Common 100% |
| Uncommon | ×2 | Uncommon 100% |
| Reverse holo | ×1 | Common 50%Uncommon 30%Rare 20% |
| Rare slot | ×1 | Rare 39.5%Uncommon 29.7%Rare Holo 15.8%Common 10.3%Rare Holo EX 3%Rare Secret 1.3%✦ Premium Chase 0.4%Rare Holo Star 0.01% |
Premium Chase — A card whose market value is far higher than its printed rarity — a sought-after single that would normally sit in a common slot. We place it as a rare chase (not a frequent pull), so a lucky rip can still land it without inflating the pack price.
These are the exact odds used to build each box. The contents are locked and fingerprinted before sale, so no card list or depletion is shown while packs sell, just like ripping sealed product.
Top chase cards in Team Rocket Returns
The best cards to pull from Team Rocket Returns are its chases: Mudkip ★, Treecko ★, Torchic ★, and more. Mudkip ★ leads the set at 399,999 Sparks. Every card you pull is a real card: keep it in your vault, ship it home, or sell it back instantly at 85% of market.
